![]() ![]() While the wonderful world of magic makes Mage Hand seem like a trifle, most denizens of (most) DnD universes aren’t all that accustomed to seeing magic in their daily lives. Why not make that light source an expendable spectral hand instead of yourself? Plus, putting a torch slightly ahead of your party or using it to scout a specific dark area of interest can alert you to danger before it’s too late. Holding a torch is inconvenient you lose the use of a hand, and monsters are naturally drawn to light sources. Here are some of the most popular and effective ways to use Mage Hand in your next game: Mage Hand has as many applications as you can dream up (within the limits outlined above). ![]() That means Mage Hand cannot normally stow or retrieve items from creatures, even from allies or yourself. The ability to control the hand using a bonus actionĪgain, if you are not an Arcane Trickster Rogue, you cannot do any of the above with Mage Hand. The ability to pass Sleight of Hand checks to avoid notice Pickpocketing and/or planting items on a creature or in a container Stowing or retrieiving items carried or worn by another creature If any of those are explicitly laid out in the Arcane Trickster Rogue’s Mage Hand Legerdemain, then an ordinary Mage Hand cannot do it. Many players have ideas for certain Mage Hand activities. However, as stated above, you still need sight in order to direct the hand to perform specfic actions.Īdditionally, even if you have sight of the object in question (such as through a window), the Mage Hand won’t be able to pass through the barrier with the object - the object will just collide with the window.Ĭertain Mage Hand abilities are restricted to Arcane Trickster Rogues. Mage Hand is spectral, so it can pass through physical barriers. Mage Hand can pass through physical barriers. That’s reserved for the Find Familiar spell. Mage Hand is not a creature, and so will not trigger the effects of the Alarm spell (PHB 211). Unless you’re an Arcane Trickster Rogue, Mage Hand is visible to all creatures, so you can’t get away with sneaky/spooky stuff with it (under normal circumstances). So Mage Hand can carry a healing potion across the room, but it can’t “activate” it by administering it to a player. Unfortunately, healing potions qualify as magic items (DMG 135). Mage Hand can’t administer healing potions. This ability is reserved for players who pick up the Telekinetic feature (TCoE 81). However, it’s worth noting that the hand also can’t perform attack-like actions, such as shoving. Players don’t often try to break this rule, as it’s clearly laid out in the last line of the spell description. The main reason this does not work is because Mage Hand can only manipulate objects, not creatures. A favorite cheeky trick of players using a small race is to use Enlarge/Reduce to make themselves smaller and then use Mage Hand to fly them around. BUT the hand is not intelligent and can’t make independent decisions, so if you can’t see where it is, you can’t command it to perform a specific interaction with a particular item.Įnlarge/reduce on Gnomes/Halflings cannot allow you to pick them up. However, once the hand is summoned, the only stipulation on it vanishing is range. Like all spells, you need “a clear path to the target” to cast Mage Hand in a location (PHB 204). Mage Hand requires sight to conjure, but not to move. You need to use an action to control the hand, so if you run away from it without spending an action bringing it closer to you (30 feet at a time, max), the hand will vanish the moment you move out of range. Mage Hand doesn’t automatically follow you. The rules for Mage Hand in DnD 5e are as follows: The hand cannot attack or activate magic items.Īs for the deeper set of Mage Hand rules… What Are the Rules for Mage Hand in 5e? You can use your actions to control the hand for simple object manipulation and it can carry up to 10 pounds. It lasts for 1 minute, or until dismissed, recast, or the hand moves more than 30 feet away from the caster. Mage Hand summons a spectral, floating hand within 30 feet. The Telekinetic feature also allows for any class to pick up an empowered version of Mage Hand (TCoE 81). The following subclasses get Mage Hand for free: The following classes have Mage Hand on their spell list: Let’s go over the spell’s basics, as well as answer some of the most commonly asked questions about Mage Hand. While the spell description does a good job of clearly laying out what Mage Hand can and can’t do, it still leaves a lot of room for interpretation. ![]() Mage Hand is an incredibly versatile cantrip that’s a lot of fun to use. Mage Hand 5e Compared to Unseen Servant.What Are the Rules for Mage Hand in 5e?. ![]()
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